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This is a great console if you want to do a 3D game with some constraints to challenge yourself.
* The main CPU (R4300) runs at 93 MHz (not GHz)
* The graphic processor (RSP) runs at 62 MHz
* The system has 4-8 MB of RAM
* The maximum commercial game cartridge is 64 MB, most games were 32MB or less
*Maximum resolution 640x480 but most games were only 320x240
*30-60 Frames Per Second
[[Detailed Overview]]
== Hardware ==
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Is a MIPS R4300 64-bit Processor with a Floating Point Co-Processor
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Is a MIPS R4000 32-bit Processor with an SIMD (Single Instruction Multiple Data) Co-Processor
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Is a dedicated hardware drawing process with a hard coded command set
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Is the configuration of resolution and color depth and a few effects that are applied to the image before being displayed.
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This configures the Audio DAC (Digital Analog Converter)
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This is the memory area to read data/code from the cartridge
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This is how the console interacts with the 4 controller ports and EEPROM save type.
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A homebrew N64 SDK. Still a work-in-progress but very feature-rich already;
* BSD 3 Clause License
* 3D Graphics
* 2D Graphics
* NO Audio
* Controllers
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A homebrew N64 SDK for developing N64 games
* Public Domain
* NO 3D Graphics
* 2D Graphics
* Audio
* Controllers
=== Compilers ===
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