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Revision as of 06:13, 2 August 2020 by Fraser.mips (talk | contribs) (→‎SDKs: Made some links for editing more pages)
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Welcome to N64brew Wiki Homebrew Documentation!

N64 Homebrew Game development is getting better and this documentation is a key part of that.

Introduction

All of the individual parts are described in detail below and on their linked pages, but first let's describe what we can expect.

This is a great console if you want to do a 3D game with some constraints to challenge yourself.

  • The main CPU (R4300) runs at 93 MHz (not GHz)
  • The graphic processor (RSP) runs at 62 MHz
  • The system has 4-8 MB of RAM
  • The maximum commercial game cartridge is 64 MB, most games were 32MB or less
  • Maximum resolution 640x480 but most games were only 320x240
  • 30-60 Frames Per Second

Detailed Overview

Hardware

Main CPU MIPS R4300

Is a MIPS R4300 64-bit Processor with a Floating Point Co-Processor

RSP - Reality Signal Processor

Is a MIPS R4000 32-bit Processor with an SIMD (Single Instruction Multiple Data) Co-Processor

RDP - Reality Display Processor

Is a dedicated hardware drawing process with a hard coded command set

Video Interface

Is the configuration of resolution and color depth and a few effects that are applied to the image before being displayed.

Audio Interface

This configures the Audio DAC (Digital Analog Converter)

Peripheral/Cartridge Interface

This is the memory area to read data/code from the cartridge

Serial Interface

This is how the console interacts with the 4 controller ports and EEPROM save type.

Boot Process - Including the PIF

Software

SDKs

pseultra

A homebrew N64 SDK. Still a work-in-progress but very feature-rich already;

  • BSD 3 Clause License
  • 3D Graphics
  • 2D Graphics
  • NO Audio
  • Controllers

libdragon

A homebrew N64 SDK for developing N64 games

  • Public Domain
  • NO 3D Graphics
  • 2D Graphics
  • Audio
  • Controllers

Compilers

Build Tools

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Additional Support