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==== [[pseultra]] ==== |
==== [[pseultra]] ==== |
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A homebrew N64 SDK. Still a work-in-progress but very feature-rich already |
A homebrew N64 SDK. Still a work-in-progress but very feature-rich already. |
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* BSD 3 Clause License |
* BSD 3 Clause License |
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====[[libdragon]]==== |
====[[libdragon]]==== |
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A homebrew N64 SDK for developing N64 games |
A homebrew N64 SDK for developing N64 games. |
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* Public Domain |
* Public Domain |
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* Audio |
* Audio |
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* Controllers |
* Controllers |
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====[[libultra]]==== |
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Nintendo's official SDK library. |
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Revision as of 17:32, 2 August 2020
Welcome to the N64brew Wiki Homebrew Wiki!
This wiki is a collaboration among the homebrew community. All are welcome to contribute! Our goal is to provide accurate documentation of the entire N64 system, including peripherals and all related software. Please keep pages topic-based, and provide source references or evidence where necessary.
Main CPU MIPS R4300
Is a MIPS R4300 64-bit Processor with a Floating Point Co-Processor
RSP - Reality Signal Processor
Is a MIPS R4000 32-bit Processor with an SIMD (Single Instruction Multiple Data) Co-Processor
RDP - Reality Display Processor
Is a dedicated hardware drawing process with a hard coded command set
Video Interface
Is the configuration of resolution and color depth and a few effects that are applied to the image before being displayed.
Audio Interface
This configures the Audio DAC.
PIF - Peripheral Interface
Handles reading/writing to/from the cartridge and interacts with the 4 controller ports using the Joybus Protocol
pseultra
A homebrew N64 SDK. Still a work-in-progress but very feature-rich already.
- BSD 3 Clause License
- 3D Graphics
- 2D Graphics
- NO Audio
- Controllers
libdragon
A homebrew N64 SDK for developing N64 games.
- Public Domain
- NO 3D Graphics
- 2D Graphics
- Audio
- Controllers