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== Welcome to {{SITENAME}} Homebrew Documentation! ==
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N64 Homebrew Game development is getting better and this documentation is a key part of that.
=|title= Welcome to the {{SITENAME}} Homebrew DocumentationWiki! ==
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This wiki is a collaboration among the homebrew community. All are welcome to [[Help:Editing|contribute]]! Our goal is to provide accurate documentation of the entire N64 system, including peripherals and all related software. Please keep pages topic-based, and provide source references or evidence where necessary.
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== Introduction ==
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All of the individual parts are described in detail below and on their linked pages, but first let's describe what we can expect.
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This is a great console if you want to do a 3D game with some constraints to challenge yourself.
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|title= [[:Category:Motherboard|Motherboard]]
* The main CPU (R4300) runs at 93 MHz (not GHz)
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* The graphic processor (RSP) runs at 62 MHz
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* The system has 4-8 MB of RAM
====[[MIPS R4300|Main CPU MIPS R4300]]====
* The maximum commercial game cartridge is 64 MB, most games were 32MB or less
*Maximum resolution 640x480 but most games were only 320x240
*30-60 Frames Per Second
 
[[Detailed Overview]]
 
== Hardware ==
 
====[[Main CPU MIPS R4300]]====
Is a MIPS R4300 64-bit Processor with a Floating Point Co-Processor
 
====[[Reality Signal Processor|RSP - Reality Signal Processor]]====
Is a MIPS R4000 32-bit Processor with an SIMD (Single Instruction Multiple Data) Co-Processor
 
====[[Reality Display Processor|RDP - Reality Display Processor]]====
Is a dedicated hardware drawing process with a hard coded command set
 
====[[Video Interface]]====
Is the configuration of resolution and color depth and a few effects that are applied to the image before being displayed.
 
====[[Audio Interface]]====
This configures the Audio DAC ([[Digital Analog Converter)|Audio DAC]].
 
====[[Peripheral/Cartridge Interface|PIF - Peripheral Interface]]====
ThisHandles isreading/writing howto/from the consolecartridge and interacts with the 4 controller ports andusing EEPROMthe save[[Joybus type.Protocol]]
This is the memory area to read data/code from the cartridge
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====[[Serial Interface]]====
This is how the console interacts with the 4 controller ports and EEPROM save type.
 
====[[Boot Process - Including the PIF]]====
 
== Software ==
 
=== SDKs ===
 
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|title= [[:Category:Software Development Kits|SDK's]]
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==== [[pseultra]] ====
A homebrew N64 SDK. Still a work-in-progress but very feature-rich already;
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* Audio
* Controllers
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=== Compilers ===
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== For assistance with editing this Wiki - Hosted by Miraheze ==
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=== Additional Support ===
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|title= [[:Category:Compilers|Compilers]]
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* <span class="plainlinks">[https://meta.miraheze.org/wiki/Help_center On our own Miraheze wiki]</span>
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* On IRC in #miraheze on irc.freenode.net ([irc://irc.freenode.net/#miraheze direct link]; [http://webchat.freenode.net?channels=%23miraheze webchat])
|title= [[:Category:Accessories|Accessories]]
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* [[Controller]]
* [[64DD]]
* [[Mouse]]
===[[:Category:PAKs|PAKs]]===
* [[Controller PAK]]
* [[Jumper PAK]]
* [[Expansion PAK]]
* [[Rumble PAK]]
* [[Transfer PAK]]
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