FAQ: Difference between revisions

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(Created page with "This page tries to provide a detailed answer to frequently asked questions on Nintendo 64. Some of these have spawned myths over the years in online communities, so this page hopefully answers properly and debunks some of them. === What is the maximum cartridge size (ROM) supported by a Nintendo 64? === '''Short answer:''' 4 GiB, without bank switchers. Unlimited otherwise. Most people seem to believe that Nintendo 64 is somehow limited to cartridge of 64 MiB. The orig...")
 
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At the hardware level, the presence of a serial bus means that it is possible to split ROM contents across a different array of chips if required; as long as the PI bus decoding logic knows how to map each address to the correct chip, it will be fine.
 
Homebrew developers should anyway carefully consider going past 64 MiB with their ROMs. In fact, most emulators do not support ROMs beyond that limit (even though the modification is expected to be quick once they are made aware that it is not a hardware limit), and flashcarts commonly used to play home-brew productions on hardware (such as EverDrive 64 or SummerCart 64) only have about 64 MiB of SDRAM to keep ROM contents, so they do not support larger ROMs as well.
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