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This is a great console if you want to do a 3D game with some constraints to challenge yourself.
This is a great console if you want to do a 3D game with some constraints to challenge yourself.


* The main CPU runs at 93 MHz (not GHz)
* The main CPU (R4300) runs at 93 MHz (not GHz)
* The graphic processor (RSP) runs at 62 MHz
* The graphic processor (RSP) runs at 62 MHz
* The system has 4-8 MB of RAM
* The system has 4-8 MB of RAM
* The maximum commercial game cartridge is 64 MB
* The maximum commercial game cartridge is 64 MB, most games were 32MB or less
*Maximum resolution 640x480 but most games were only 320x240
*30-60 Frames Per Second

[[Detailed Overview]]


== Hardware ==
== Hardware ==


==== Main CPU MIPS R4300 ====
====[[Main CPU MIPS R4300]]====
Is a MIPS R4300 64-bit Processor with a Floating Point Co-Processor
Is a MIPS R4300 64-bit Processor with a Floating Point Co-Processor


==== RSP - Reality Signal Processor ====
====[[RSP - Reality Signal Processor]]====
Is a MIPS R4000 32-bit Processor with an SIMD (Single Instruction Multiple Data) Co-Processor
Is a MIPS R4000 32-bit Processor with an SIMD (Single Instruction Multiple Data) Co-Processor


==== RDP - Reality Display Processor ====
====[[RDP - Reality Display Processor]]====
Is a dedicated hardware drawing process with a hard coded command set
Is a dedicated hardware drawing process with a hard coded command set


==== Video Interface ====
====[[Video Interface]]====
Is the configuration of resolution and color depth and a few effects that are applied to the image before being displayed.
Is the configuration of resolution and color depth and a few effects that are applied to the image before being displayed.


==== Audio Interface ====
====[[Audio Interface]]====
This configures the Audio DAC (Digital Analog Converter)
This configures the Audio DAC (Digital Analog Converter)


==== Peripheral/Cartridge Interface ====
====[[Peripheral/Cartridge Interface]]====
This is the memory area to read data/code from the cartridge
This is the memory area to read data/code from the cartridge


==== Serial Interface ====
====[[Serial Interface]]====
This is how the console interacts with the 4 controller ports and EEPROM save type.
This is how the console interacts with the 4 controller ports and EEPROM save type.


==== Boot Process ====
====[[Boot Process - Including the PIF]]====


==== IPL1 ====
==== Software ====


==== IPL2 ====
=== SDKs ===


==== IPL3 ====
==== [[pseultra]] ====
A homebrew N64 SDK. Still a work-in-progress but very feature-rich already;

===== PIF =====

== Software ==

=== SDKs ===
[[pseultra]] - an open-source alternative to the official N64 SDK. Still a work-in-progress but very feature-rich already; the only important feature that is missing (at this time of writing) is audio output.


* BSD 3 Clause License
==== libdragon ====
* 3D Graphics
* 2D Graphics
* NO Audio
* Controllers


===== Source: https://github.com/DragonMinded/libdragon =====
====[[libdragon]]====
A homebrew N64 SDK for developing N64 games


* Public Domain
===== Documentation: https://dragonminded.com/n64dev/libdragon/ =====
* NO 3D Graphics
<br />
* 2D Graphics
=== Game Development Libraries ===
* Audio
* Controllers


=== Compilers ===
=== Compilers ===

Revision as of 06:13, 2 August 2020

Welcome to N64brew Wiki Homebrew Documentation!

N64 Homebrew Game development is getting better and this documentation is a key part of that.

Introduction

All of the individual parts are described in detail below and on their linked pages, but first let's describe what we can expect.

This is a great console if you want to do a 3D game with some constraints to challenge yourself.

  • The main CPU (R4300) runs at 93 MHz (not GHz)
  • The graphic processor (RSP) runs at 62 MHz
  • The system has 4-8 MB of RAM
  • The maximum commercial game cartridge is 64 MB, most games were 32MB or less
  • Maximum resolution 640x480 but most games were only 320x240
  • 30-60 Frames Per Second

Detailed Overview

Hardware

Main CPU MIPS R4300

Is a MIPS R4300 64-bit Processor with a Floating Point Co-Processor

RSP - Reality Signal Processor

Is a MIPS R4000 32-bit Processor with an SIMD (Single Instruction Multiple Data) Co-Processor

RDP - Reality Display Processor

Is a dedicated hardware drawing process with a hard coded command set

Video Interface

Is the configuration of resolution and color depth and a few effects that are applied to the image before being displayed.

Audio Interface

This configures the Audio DAC (Digital Analog Converter)

Peripheral/Cartridge Interface

This is the memory area to read data/code from the cartridge

Serial Interface

This is how the console interacts with the 4 controller ports and EEPROM save type.

Boot Process - Including the PIF

Software

SDKs

pseultra

A homebrew N64 SDK. Still a work-in-progress but very feature-rich already;

  • BSD 3 Clause License
  • 3D Graphics
  • 2D Graphics
  • NO Audio
  • Controllers

libdragon

A homebrew N64 SDK for developing N64 games

  • Public Domain
  • NO 3D Graphics
  • 2D Graphics
  • Audio
  • Controllers

Compilers

Build Tools

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