Game Pak

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Nintendo 64 Game Pak (part number NUS-006) is the brand name of the consumer ROM cartridge product that stores game data for the Nintendo 64, released in 1996. As with Nintendo's previous consoles, the Game Pak's design tradeoffs were intended to achieve maximal system speed and minimal base console cost—with a lesser storage space and a higher unit cost per game. Integrating a CD-ROM drive, with its expensive and slow moving parts, would have drastically increased the console's base price and reduced its performance.

See ROM header for the standard contents of the header of the ROM within the Game Pak.

Pin Cart Solder Side Pin Cart Component Side
Ground 1 26 Ground
Ground 2 27 Ground
AD15 3 28 AD0
AD14 4 29 AD1
AD13 5 30 AD2
Ground 6 31 Ground
AD12 7 32 AD3
/Write??? 8 33 ALE_L
3.3V 9 34 3.3V
/Read??? 10 35 ALE_H
AD11 11 36 AD4
AD10 12 37 AD5
12V 13 38 12V
12V 14 39 12V
AD9 15 40 AD6
AD8 16 41 AD7
3.3V 17 42 3.3V
CIC_DATA1 18 43 CIC_DATA2
1.95 MHz CLK 19 44 INT1
/COLD_RESET 20 45 NMI
S_DAT 21 46 Video Sync
Ground 22 47 Ground
Ground 23 48 Ground
Left Audio 24 49 Right Audio
Ground 25 50 Ground

The above table is merged from multiple sources and personal knowledge

Pin 19 is 1.95 MHz Clock from the PIF - 62.5 MHz /32


While the use of the Read and Write contacts seems obvious, it's actually not 100% confirmed.

FACTS:

Board  NUS-06A-01  (fully visually confirmable)

Pin 8 (aka write) is routed directly to the save IC, no other stops.

Pin 10 (aka read) is routed to 2 pins of the Game ROM and 1 pin on the save IC


Board NUS-07A-01

Pin 8 (aka write) is routed to 1 pin on the Game ROM (visually confirmable) and 1 pin on the save IC (VM continuity check)

Pin 10 (aka read) is routed to 2 pins of the Game ROM  (visually confirmable) and 1 pin on the save IC (VM Continuity check)


References:

http://n64.icequake.net/mirror/www.crazynation.org/N64/

http://www.acidmods.com/RDC/NINTENDO/N64/N64%20NUS-CPU-03-04.pdf