Game Pak: Difference between revisions

Rewrote pinout table with updated information.
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(Rewrote pinout table with updated information.)
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Nintendo 64 Game Pak (part number NUS-006) is the brand name of the consumer ROM cartridge product that stores game data for the Nintendo 64, released in 1996. As with Nintendo's previous consoles, the Game Pak's design tradeoffs were intended to achieve maximal system speed and minimal base console cost—withcost, with a lesser storage space and a higher unit cost per game. Integrating a CD-ROM drive, with its expensive and slow moving parts, would have drastically increased the console's base price and reduced its performance.
 
See [[ROM Header|ROM header]] for the standard contents of the header ofcontents thefound ROMin within theevery Game Pak ROM.
 
=== Connector Pinout ===
{| class="wikitable"
|+
! Name !! Pin !! !! Pin !! Name
!
|- style="text-align:center;"
!Pin Cart Solder Side
| GND || 1 || || 26 || GND
!Pin Cart Component Side
|- style="text-align:center;"
!
| GND || 2 || || 27 || GND
|-
|- style="text-align:center;"
|Ground
| AD15 || 3 || || 28 || AD0
|1
|- style="text-align:center;"
|26
| AD14 || 4 || || 29 || AD1
|Ground
|- style="text-align:center;"
|-
| AD13 || 5 || || 30 || AD2
|Ground
|- style="text-align:center;"
|2
| GND || 6 || || 31 || GND
|27
|- style="text-align:center;"
|Ground
| AD12 || 7 || || 32 || AD3
|-
|- style="text-align:center;"
|AD15
| /WR || 8 || || 33 || ALE_L
|3
|- style="text-align:center;"
|28
| 3.3V || 9 || || 34 || 3.3V
|AD0
|- style="text-align:center;"
|-
| /RD || 10 || || 35 || ALE_H
|AD14
|- style="text-align:center;"
|4
| AD11 || 11 || || 36 || AD4
|29
|- style="text-align:center;"
|AD1
| AD10 || 12 || || 37 || AD5
|-
|- style="text-align:center;"
|AD13
| 12V || 13 || || 38 || 12V
|5
|- style="text-align:center;"
|30
| 12V || 14 || || 39 || 12V
|AD2
|- style="text-align:center;"
|-
| AD9 || 15 || || 40 || AD6
|Ground
|- style="text-align:center;"
|6
| AD8 || 16 || || 41 || AD7
|31
|- style="text-align:center;"
|Ground
| 3.3V || 17 || || 42 || 3.3V
|-
|- style="text-align:center;"
|AD12
| CIC_15 || 18 || || 43 || CIC_14
|7
|- style="text-align:center;"
|32
| CIC_11 || 19 || || 44 || /INT1
|AD3
|- style="text-align:center;"
|-
| /ColdReset || 20 || || 45 || /NMI
|/Write???
|- style="text-align:center;"
|8
| EEPROM_DAT || 21 || || 46 || VIDEO_SYNC
|33
|- style="text-align:center;"
|ALE_L
| GND || 22 || || 47 || GND
|-
|- style="text-align:center;"
|3.3V
| GND || 23 || || 48 || GND
|9
|- style="text-align:center;"
|34
| LAUDIO || 24 || || 49 || RAUDIO
|3.3V
|- style="text-align:center;"
|-
| GND || 25 || || 50 || GND
|/Read???
|10
|35
|ALE_H
|-
|AD11
|11
|36
|AD4
|-
|AD10
|12
|37
|AD5
|-
|12V
|13
|38
|12V
|-
|12V
|14
|39
|12V
|-
|AD9
|15
|40
|AD6
|-
|AD8
|16
|41
|AD7
|-
|3.3V
|17
|42
|3.3V
|-
|CIC_DATA1
|18
|43
|CIC_DATA2
|-
|1.95 MHz CLK
|19
|44
|INT1
|-
|/COLD_RESET
|20
|45
|NMI
|-
|S_DAT
|21
|46
|Video Sync
|-
|Ground
|22
|47
|Ground
|-
|Ground
|23
|48
|Ground
|-
|Left Audio
|24
|49
|Right Audio
|-
|Ground
|25
|50
|Ground
|}
=== Notes ===
The above table is merged from multiple sources and personal knowledge
* Pins 14 & 39 on the cartridge connector are missing contacts, thus these pins only apply to the EXT connector on the bottom of the console.
 
* Pin 1918 is 1.95bi-directional MHzdata Clock frombetween the PIFCIC -and 62PIF.5 MHz /32
* Pin 19 is a ~1.95 MHz clock driven by the PIF.
 
* Pin 21 is PIF Channel 5, via PIF pins 23 & 24.
 
* Pin 43 is the clock associated with pin 18's data, and is always driven by the PIF. It only pulses when the PIF needs to send or receive data.
While the use of the Read and Write contacts seems obvious, it's actually not 100% confirmed.
 
FACTS:
 
Board  NUS-06A-01  (fully visually confirmable)
 
Pin 8 (aka write) is routed directly to the save IC, no other stops.
 
Pin 10 (aka read) is routed to 2 pins of the Game ROM and 1 pin on the save IC
 
 
Board NUS-07A-01
 
Pin 8 (aka write) is routed to 1 pin on the Game ROM (visually confirmable) and 1 pin on the save IC (VM continuity check)
 
Pin 10 (aka read) is routed to 2 pins of the Game ROM  (visually confirmable) and 1 pin on the save IC (VM Continuity check)
 
 
References:
 
http://n64.icequake.net/mirror/www.crazynation.org/N64/
 
http://www.acidmods.com/RDC/NINTENDO/N64/N64%20NUS-CPU-03-04.pdf
[[Category:Paks]]