VR4300: Difference between revisions
Added section for known differences between original VR4300 and one used in the N64.
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The '''VR4300''' is the CPU of the Nintendo 64, and is
[[:File:VR4300-Users-Manual.pdf|VR4300 Users Manual]]
=
In 1993, [[w:MIPS Technologies|MIPS Technologies, Inc.]] (MTI), the same company that designed the MIPS III architecture, developed the [[w:R4200|R4200]] microprocessor. Later in 1995, they made the R4300i, a derivative of the R4200. When MTI licensed it to NEC and Toshiba, those companies renamed the chips the VR4300 and TX4300 respectively. The microprocessor used in the N64's CPU, is a derivative of NEC's VR4300.
Over the years, these model names have been incorrectly identified. There is no such thing as a VR4300i, nor is there a NEC R4300.
Some VR4300 CPUs contain the “VR4300 multiplication bug”. This causes incorrect results to be generated, under certain circumstances, after computing a floating-point multiplication. The bug was fixed in later [https://en.wikipedia.org/wiki/Stepping_level steppings], and affects some but not all Nintendo 64 consoles. There is a ROM which tests if your hardware is affected by this bug (where?)▼
= Modifications =
The VR4300 used in the N64 has been modified compared to the original VR4300 chip. Currently the known differences include:
* Six pins are in different locations
float mul(float x, float y) { return x * y; }▼
{| class="wikitable"
! !! Original !! N64
|-
| /INT1 || 58 || 57
|-
| JTCK || 57 || 58
|-
| /EValid || 105 || 104
|-
| /Reset || 104 || 105
|-
| DivMode0 || 116 || 112
|-
| DivMode1 || 112 || 116
|}
''There may be other differences, more research is required.''
= Known Bugs =
▲Some VR4300 CPUs contain the “VR4300 multiplication bug”. This causes incorrect results to be generated, under certain circumstances, after computing a floating-point multiplication. The bug was fixed in later processor [https://en.wikipedia.org/wiki/Stepping_level steppings], and affects
mul:▼
jr $31▼
mul.s $f0,$f12,$f14▼
For example, consider this function:
mul:▼
Without the fix it may generate this code:
mul.s $f0,$f12,$f14▼
<pre>
nop▼
jal
mul.s $f1,$f13,$f15
</pre>
The mul.s after the nop (red) may produce unexpected results, if the operands in the mul.s after the jr (yellow) include NaN, Zero or Infinity.
With the fix it may generate this code:
<pre>
mul.s $f1,$f13,$f15
jal mul
nop
nop
jr $31
nop
</pre>
Depending on the other instructions that can be reordered the nops could be other instructions that perform work, so this is a worst case scenario.
There may be a ROM which tests if your hardware is affected by this bug, but determining based on the Motherboard revision is easier.
[[Category:Motherboard components]]
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