Splitting Assets from Code: Difference between revisions

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m (Fixed a minor mistake in the Specfile section)
(Added a new section that I'm going to need)
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Now that our assets are in ROM, we need to DMA them to be able to use them in our game. There's two main ways to do this:
Now that our assets are in ROM, we need to DMA them to be able to use them in our game.

== Loading assets from ROM ==
TODO


== Having a buffer in the codesegment ==
== Having a buffer in the codesegment ==