Splitting Assets from Code: Difference between revisions
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m (Fixed a minor mistake in the Specfile section) |
(Added a new section that I'm going to need) |
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Now that our assets are in ROM, we need to DMA them to be able to use them in our game. |
Now that our assets are in ROM, we need to DMA them to be able to use them in our game. |
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== Loading assets from ROM == |
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TODO |
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== Having a buffer in the codesegment == |
== Having a buffer in the codesegment == |