Splitting Assets from Code: Difference between revisions

Added a new section that I'm going to need
m (Fixed a minor mistake in the Specfile section)
(Added a new section that I'm going to need)
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</tabber>
 
Now that our assets are in ROM, we need to DMA them to be able to use them in our game. There's two main ways to do this:
 
== Loading assets from ROM ==
TODO
 
== Having a buffer in the codesegment ==