Splitting Assets from Code: Difference between revisions

Jump to navigation Jump to search
Content added Content deleted
No edit summary
(Finished the page (except for the linkerscript tabs).)
Line 150: Line 150:
You can see an implementation of the buffer method described in this section [https://github.com/n64brew/N64-Codesplit-Tutorial/tree/main/splitdata-binram here].
You can see an implementation of the buffer method described in this section [https://github.com/n64brew/N64-Codesplit-Tutorial/tree/main/splitdata-binram here].


== Finalizing the code ==
== Managing large projects ==
After going through all of this code, you probably still have a few wiggling doubts: "How do I manage the loading of data in large projects? How can I tell what assets I have loaded, and what needs to be loaded? How do I tell if my caches are full, thus unable to read more data from the cart?". These questions are answered in the next chapter of the [[Code segmentation guide]], which covers file systems.
TODO


[[Category:Code segmentation guide]]
[[Category:Code segmentation guide]]