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Tips for troubleshooting errors during homebrew game development.
====[[:Category:Game Jams|Game Jams]]====▼
List of coding jams aimed toward developing games for the console.▼
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==== [[Building GCC]] ====
You can build your own GCC cross-compiler for Nintendo 64 development.
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▲====[[:Category:Game Jams|Game Jams]]====
▲List of coding jams aimed toward developing games for the console.
==== [[Emulation Development Special Cases]] ====
When developing an emulator, it's helpful to know what game to start with and which ones require additional effort to emulate accurately.
[[Namco Museum]]
Doesn't use the RSP/Graphics Pipeline only the Frame buffer.
[[Yoshi's Story]]
16 Kb EEPROM
[[Duke Nukem 64]]
Non-standard Controller PAK usage
==== [[Game Technique Examples]] ====
[[Super Mario 64]]
Minimize the use of Textures
[[https://www.youtube.com/watch?v=JoO0Cif72vY|MGC 2011 N64 DEMO]]
Homebrew by marshallh, shows a lot of the potential of the N64.
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