ROM Header: Difference between revisions
→Support by flashcarts
(Updated the "clock rate" field description.) |
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(6 intermediate revisions by 3 users not shown) | |||
Line 24:
|0x4
|Clock Rate
|Constant value used by libultra versions 2.
The value is masked by 0xFFFFFFF0, then multiplied by 0.75 to account for the CPU clock's multiplier (1.5x) and that the Count register increments every 2 CPU cycles.
Line 89:
Keep in mind that there is no known way for software to change the clock frequency used by either the RCP or CPU. So if/when games use the Count register divided by 46,875,000 to measure a real-time second, the calculated result will be inaccurate.
[[User:
|-
|0x08
|0x4
|Boot Address
|Initial PC in RDRAM. IPL3 will
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|Ares
|Yes
|
|-
|cen64
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|ed64
|None
|-
|UNFLoader
|Savetype supported
|-
| rowspan="3" |SummerCart64
|N64FlashcartMenu
|Savetype supported
|-
|sc64deployer
|Savetype supported
|-
|UNFLoader
|