Parts and Accessories: Difference between revisions
PAK ->Pak
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These accessories allow the Nintendo 64 and model 2 SNES (redesigned after the launch of the Nintendo 64) to hook up to the television through RF. It was primarily intended for customers with older televisions that lack AV cable support. Since the Nintendo 64 and model 2 SNES lack built-in RF compatibility, the modulator acts as a special adapter that plugs into the Nintendo 64's AV port to give the Nintendo 64 RF compatibility. The RF switch itself is identical in every way to the RF switches released for Nintendo's prior systems (the NES and the SNES) and can be interchanged if needed. This set was later re-released for the GameCube to give it RF capability. The cables intended for the GameCube will also work with the Nintendo 64 and SNES.
===[[Controller PAK|Controller Pak]] ([[NUS-004]])===
[[File:Nintendo-64-Controller-Pak.jpg|thumb|A Nintendo-brand Controller
The [[Controller PAK|Controller Pak]] is the console's memory card. Certain games allow saving of game files to the Controller
It is plugged into the controller and allows the player to save game progress and configuration. The original models from Nintendo offered 256 kilobits (32KB) battery backed SRAM, split into 123 pages with a limitation of 16 save files, but third party models have much more, often in the form of 4 selectable memory bank of 256kbits. The number of pages that a game occupy vary, sometimes using the entire card. It is powered by a common CR2032 battery.
Upon launch, the Controller
===[[Controller]] ([[NUS-005]])===
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The [[Nintendo 64 controller]] is a trident-shaped controller with 10 buttons (A, B, C-Up, C-Down, C-Left, C-Right, L, R, Z, and Start), one analog stick in the center, a digital directional pad on the left side, and an extension port on the back for many of the system's accessories. Initially available in the seven colors of gray, yellow, green, red, blue, purple, and black, and it was later released in translucent versions of those colors except gray.
===[[Game PAK|Game Pak]] Cassette ([[NUS-006]])===
[[File:N64-Game-Cartridge.jpg|thumb|Open and unopened N64 Game
The [[Game PAK|Game Pak]] is the software supply media of the Nintendo 64. It is heavier than the cassette of a SuperFamicom(SNES). Capacity is 64Mbit~512Mbit (8MB~64MB). Data Transfer Rate is 5.3MB/sec
===[[Expansion PAK|Expansion Pak]] ([[NUS-007]])===
[[File:Nintendo-64-Memory-Expansion-Pak.jpg|thumb|The 4 MB memory Expansion
The [[Expansion PAK|Expansion Pak]] consists of 4 MB (megabytes) of random access memory (RAM)—which is RDRAM, the same type of memory used inside the console itself—increasing the Nintendo 64 console's RAM from 4 MB to 8 MB of contiguous main memory. It is installed in a port on top of the console and replaces the pre-installed Jumper
Game developers took advantage of the increased memory in various ways, including greater visual appeal. The Expansion
===[[Jumper PAK|Jumper Pak]] ([[NUS-008]])===
[[File:Nintendo-64-Jumper-Pak.jpg|thumb|Jumper
The [[Jumper PAK|Jumper Pak]] is a filler that plugs into the console's memory expansion port. It serves no functional purpose other than to terminate the RAMBUS bus in the absence of the Expansion
===RF Switch ([[NUS-009]])===
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* Randnet Disk (Released at February 24, 2000 : bundled 64DD Kit)
===[[Jumper PAK Ejector|Jumper Pak Ejector]] ([[NUS-012]])===
The instrument used when taking out [[Jumper PAK|Jumper Pak]].
===[[Rumble PAK|Rumble Pak]] ([[NUS-013]])===
[[File:Nintendo-64-Rumble-Pak.jpg|thumb|The Rumble
The [[Rumble PAK|Rumble Pak]] is an accessory which provides haptic feedback to the player by way of vibration. It is powered by two AAA batteries and connects to the controller's expansion port. It was released in 1997 for the new game Star Fox 64 or Lylat Wars, with which it was originally bundled.
===Control Deck Cleaner ([[NUS-014]])===
Nintendo released a first party cleaning kit for the Nintendo 64. It contains everything required to clean the connectors of the control deck, controllers, Game
===Controller Cleaner ([[NUS-015]])===
It is inserted instead of a Controller
===Cleaning Wand ([[NUS-016]])===
It cleans a metal terminal such as Game
===[[Mouse]] ([[NUS-017]])===
[[File:Nintendo-64-Mouse.jpg|thumb|right|The Mouse was only produced as a pack-in with ''[[Mario Artist: Paint Studio]]'' for the 64DD.]]
The [[mouse]] was developed for the 64DD's GUI-based games and applications, such the Mario Artist suite, SimCity 64, and the web browser for Nintendo's defunct online service Randnet. It was manufactured by Mitsumi and bundled with the 64DD's launch game, Mario Artist: Paint Studio. It works with the Game
===??? (NUS-018)===
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Unknown - Not Used / Released
===[[Transfer PAK|Transfer Pak]] ([[NUS-019]])===
[[File:Nintendo-64-GB-Transfer-Pak.jpg|thumb|The Transfer
The [[Transfer PAK|Transfer Pak]] is an accessory that plugs into the controller and allows the Nintendo 64 to transfer data between its own games and Game Boy or Game Boy Color games. The Transfer
In Japan it is called "64GB" as Shigeru Miyamoto described at Nintendo's Space World 1997 trade show. It was a key feature of the infamous creature raising game prototype that was never released, Cabbage.
Pokémon Stadium and Pokémon Stadium 2 are games that rely heavily on the Transfer
The Japanese version of the Game Boy Camera can be connected to the Mario Artist series. Mario Golf and Mario Tennis make use of the Transfer
===[[Voice Recognition Unit]] (VRU) ([[NUS-020]])===
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===Mario Photopi Cartridge ([[NUS-023]])===
It is Game
* Japan: December 2, 1998 for ¥9800.(Mario's Photopy)
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