Parts and Accessories: Difference between revisions

(PAK ->Pak)
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This is a list of parts and accessories for the [[Nintendo 64]].
 
=Nintendo 64 (Control Deck)=
==Parts and accessories List==
 
 
===[[Nintendo 64]] ([[NUS-001]])===
[[File:Nintendo-64-wController-L.jpg|thumb|A charcoal grey Nintendo 64 console (right) and grey [[Nintendo 64 controller]] (left)]]
[[Nintendo 64]] Control Deck
 
===Pikachu Nintendo 64 ([[NUS-101]])===
It is a Nintendo 64 featuring PIKACHU, and size is larger than a the [[NUS-001]]. The location of a power lamp moved from the front to the cheek of PIKACHU which is topside. It cannot be used with the 64DD([[NUS-010]]) without modification to the shell as the expansion port door is missing. System color comes in Orange & Yellow and Blue & Yellow.
 
==Control Deck Accessories==
 
===Power Supply ([[NUS-002]])===
Line 15 ⟶ 19:
These accessories allow the Nintendo 64 and model 2 SNES (redesigned after the launch of the Nintendo 64) to hook up to the television through RF. It was primarily intended for customers with older televisions that lack AV cable support. Since the Nintendo 64 and model 2 SNES lack built-in RF compatibility, the modulator acts as a special adapter that plugs into the Nintendo 64's AV port to give the Nintendo 64 RF compatibility. The RF switch itself is identical in every way to the RF switches released for Nintendo's prior systems (the NES and the SNES) and can be interchanged if needed. This set was later re-released for the GameCube to give it RF capability. The cables intended for the GameCube will also work with the Nintendo 64 and SNES.
 
===[[ControllerJumper PAK|ControllerJumper Pak]] ([[NUS-004008]])===
[[File:Nintendo-64-ControllerJumper-Pak.jpg|thumb|A Nintendo-brand ControllerJumper Pak.]]
The [[ControllerJumper PAK|ControllerJumper Pak]] is a filler that plugs into the console's memory cardexpansion port. CertainIt gamesserves allowno savingfunctional ofpurpose gameother filesthan to terminate the ControllerRAMBUS bus in the absence of the Expansion Pak,. whichThis plugsis intofunctionally equivalent to a continuity RIMM in a RAMBUS motherboard filling the backunused ofRIMM sockets until the user upgrades. Nintendo 64 controllerconsoles (aswere doshipped with the RumbleJumper Pak included and Transferalready Paks)installed. TheJumper ControllerPaks Pakwere wasnot marketedsold asindividually ain waystores toand exchangecould dataonly withbe otherordered individually through Nintendo's 64online owners,store. sinceThe informationsystem savedrequires onthe Jumper Pak when the gameExpansion cartridgePak canis not present or else there will be transferredno picture on the betweenTV cartridgesscreen.
 
===RF Switch ([[NUS-009]])===
It is plugged into the controller and allows the player to save game progress and configuration. The original models from Nintendo offered 256 kilobits (32KB) battery backed SRAM, split into 123 pages with a limitation of 16 save files, but third party models have much more, often in the form of 4 selectable memory bank of 256kbits. The number of pages that a game occupy vary, sometimes using the entire card. It is powered by a common CR2032 battery.
[[File:Nintendo-64-RF-Adapter.jpg|thumb|right|The RF adapter for the Nintendo 64 and the GameCube.]]
 
These accessories allow the Nintendo 64 and model 2 SNES (redesigned after the launch of the Nintendo 64) to hook up to the television through RF. It was primarily intended for customers with older televisions that lack AV cable support. Since the Nintendo 64 and model 2 SNES lack built-in RF compatibility, the modulator acts as a special adapter that plugs into the Nintendo 64's AV port to give the Nintendo 64 RF compatibility. The RF switch itself is identical in every way to the RF switches released for Nintendo's prior systems (the NES and the SNES) and can be interchanged if needed. This set was later re-released for the GameCube to give it RF capability. The cables intended for the GameCube will also work with the Nintendo 64 and SNES.
Upon launch, the Controller Pak was initially useful, and even necessary for the earlier Nintendo 64 games. Over time, the Controller Pak lost popularity to the convenience of a battery backed SRAM or EEPROM found in some cartridges. Because the Nintendo 64 uses a Game Pak cartridge format that allows saving data on the cartridge itself, few first party and second party games use the Controller Pak. The vast majority are from third-party developers. This is most likely due to the increased production and retail costs which would have been caused by including self-contained data on the cartridge. Some games use it to save optional data that is too large for the cartridge, such as Mario Kart 64, which uses 121 of the total 123 pages for storing ghost data, or International Superstar Soccer 64, which uses up the entire cartridge's space for its save data. Tony Hawk's Pro Skater uses 11 pages. Quest 64 and Mystical Ninja Starring Goemon use the Controller Pak exclusively for saved data. The Japan-only game Animal Forest uses the Controller Pak to travel to other towns.
 
===[[Controller]] ([[NUS-005]])===
[[File:N64-Controller-Gray.jpg|thumb|A Nintendo 64 controller.]]
The [[Nintendo 64 controller]] is a trident-shaped controller with 10 buttons (A, B, C-Up, C-Down, C-Left, C-Right, L, R, Z, and Start), one analog stick in the center, a digital directional pad on the left side, and an extension port on the back for many of the system's accessories. Initially available in the seven colors of gray, yellow, green, red, blue, purple, and black, and it was later released in translucent versions of those colors except gray.
 
===[[Game PAK|Game Pak]] Cassette ([[NUS-006]])===
[[File:N64-Game-Cartridge.jpg|thumb|Open and unopened N64 Game Pak]]
The [[Game PAK|Game Pak]] is the software supply media of the Nintendo 64. It is heavier than the cassette of a SuperFamicom(SNES). Capacity is 64Mbit~512Mbit (8MB~64MB). Data Transfer Rate is 5.3MB/sec
 
===[[Expansion PAK|Expansion Pak]] ([[NUS-007]])===
Line 37 ⟶ 33:
Game developers took advantage of the increased memory in various ways, including greater visual appeal. The Expansion Pak is required in order to run two cartridge games, Donkey Kong 64 and The Legend of Zelda: Majora's Mask; a third game, Perfect Dark, would lack most of its content (such as the single-player campaign) when no Expansion Pak was present, a fact described on the back cover as "approximately 35%" of the game being available in that case, arguably amounting to a mere demo mode. It is also required for all 64DD software. In StarCraft 64, it is needed to unlock levels from the Brood War add-on for the PC version of the game. The Nintendo 64 all-remade version of Quake II features higher color depth and better performance, but not a higher resolution when using the Expansion Pak. Finally, in the vast majority of games with support, such as Castlevania: Legacy of Darkness and Indiana Jones and the Infernal Machine, the expansion Pak is merely used as additional framebuffer memory to enable various high-resolution (usually interlaced) mode options, at the downside of usually worse performance, in some cases dramatically so. This common simple use of the Expansion Pak can be attributed to ease of implementation and the fact that games still mainly targeted the stock N64 configuration; also, the additional RDRAM could not be easily used to circumvent other bottlenecks of the console, such as the small texture cache. Also, the original NTSC release of Space Station Silicon Valley is known to potentially crash in certain places if the Expansion Pak is present.
 
===[[Jumper PAK Ejector|Jumper Pak Ejector]] ([[NUS-008012]])===
The instrument used when taking out [[File:Nintendo-64-Jumper-Pak.jpg|thumb PAK|Jumper Pak]].
The [[Jumper PAK|Jumper Pak]] is a filler that plugs into the console's memory expansion port. It serves no functional purpose other than to terminate the RAMBUS bus in the absence of the Expansion Pak. This is functionally equivalent to a continuity RIMM in a RAMBUS motherboard filling the unused RIMM sockets until the user upgrades. Nintendo 64 consoles were shipped with the Jumper Pak included and already installed. Jumper Paks were not sold individually in stores and could only be ordered individually through Nintendo's online store. The system requires the Jumper Pak when the Expansion Pak is not present or else there will be no picture on the TV screen.
 
=Nintendo 64 Disk Drive (64DD)=
===RF Switch ([[NUS-009]])===
[[File:Nintendo-64-RF-Adapter.jpg|thumb|right|The RF adapter for the Nintendo 64 and the GameCube.]]
These accessories allow the Nintendo 64 and model 2 SNES (redesigned after the launch of the Nintendo 64) to hook up to the television through RF. It was primarily intended for customers with older televisions that lack AV cable support. Since the Nintendo 64 and model 2 SNES lack built-in RF compatibility, the modulator acts as a special adapter that plugs into the Nintendo 64's AV port to give the Nintendo 64 RF compatibility. The RF switch itself is identical in every way to the RF switches released for Nintendo's prior systems (the NES and the SNES) and can be interchanged if needed. This set was later re-released for the GameCube to give it RF capability. The cables intended for the GameCube will also work with the Nintendo 64 and SNES.
 
===[[64DD]] ([[NUS-010]])===
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* Randnet Disk (Released at February 24, 2000 : bundled 64DD Kit)
 
==64DD Accessories==
===[[Jumper PAK Ejector|Jumper Pak Ejector]] ([[NUS-012]])===
The instrument used when taking out [[Jumper PAK|Jumper Pak]].
 
===[[Rumble PAK|Rumble PakMouse]] ([[NUS-013017]])===
[[File:Nintendo-64-Rumble-PakMouse.jpg|thumb|right|The RumbleMouse was only produced as a pack-in with ''[[Mario Artist: Paint Studio]]'' for the Pak64DD.]]
The [[mouse]] was developed for the 64DD's GUI-based games and applications, such the Mario Artist suite, SimCity 64, and the web browser for Nintendo's defunct online service Randnet. It was manufactured by Mitsumi and bundled with the 64DD's launch game, Mario Artist: Paint Studio. It works with the Game Pak Mario no Photopi.
The [[Rumble PAK|Rumble Pak]] is an accessory which provides haptic feedback to the player by way of vibration. It is powered by two AAA batteries and connects to the controller's expansion port. It was released in 1997 for the new game Star Fox 64 or Lylat Wars, with which it was originally bundled.
 
===Control Deck[[Capture CleanerCassette]] ([[NUS-014028]])===
A video capture cassette for use on the Mario Artist 64DD game series. It can capture composite video with stereo sound and microphone mix. It was bundled with the 64DD game Mario Artist - Talent Studio.
Nintendo released a first party cleaning kit for the Nintendo 64. It contains everything required to clean the connectors of the control deck, controllers, Game Paks, Rumble Paks, and Controller Paks.
 
===Controller Cleaner[[Modem]] ([[NUS-015029]])===
[[File:Nintendo-64-Modem-Front.jpg|thumb|The Nintendo 64 modem cartridge, bundled with the Randnet subscription]]
It is inserted instead of a Controller Pak ([[NUS-004]] etc.) and cleans a connector. It's contained in "Cleaning Kit". "Cleaning Kit" was released in foreign countries. not released in Japan.
A 28.8 kbit/s modem on a Nintendo 64 cartridge, formerly for use with the Randnet service and compatible 64DD games.
 
===Cleaning Wand ([[NUS-016Keyboard]] (RND-001)===
An official compact [[keyboard]] for use with the Randnet service and compatible 64DD games.
It cleans a metal terminal such as Game Pak ([[NUS-006]]) and Controller Pak ([[NUS-004]]). It's contained in "Cleaning Kit". "Cleaning Kit" was released in foreign countries. not released in Japan.
Re-licensed by Randnet under Nintendo Licence. Comes with stickers to identify controller buttons.
 
==Nintendo 64 Controller==
===[[Mouse]] ([[NUS-017]])===
[[File:Nintendo-64-Mouse.jpg|thumb|right|The Mouse was only produced as a pack-in with ''[[Mario Artist: Paint Studio]]'' for the 64DD.]]
The [[mouse]] was developed for the 64DD's GUI-based games and applications, such the Mario Artist suite, SimCity 64, and the web browser for Nintendo's defunct online service Randnet. It was manufactured by Mitsumi and bundled with the 64DD's launch game, Mario Artist: Paint Studio. It works with the Game Pak Mario no Photopi.
 
===???[[Controller]] ([[NUS-018005]])===
[[File:N64-Controller-Gray.jpg|thumb|A Nintendo 64 controller.]]
The [[Nintendo 64 controller]] is a trident-shaped controller with 10 buttons (A, B, C-Up, C-Down, C-Left, C-Right, L, R, Z, and Start), one analog stick in the center, a digital directional pad on the left side, and an extension port on the back for many of the system's accessories. Initially available in the seven colors of gray, yellow, green, red, blue, purple, and black, and it was later released in translucent versions of those colors except gray.
 
===[[Controller PAK|Controller Pak]] ([[NUS-005004]])===
Unknown - Not Used / Released
[[File:Nintendo-64-Controller-Pak.jpg|thumb|A Nintendo-brand Controller Pak.]]
The [[Controller PAK|Controller Pak]] is the console's memory card. Certain games allow saving of game files to the Controller Pak, which plugs into the back of the Nintendo 64 controller (as do the Rumble and Transfer Paks). The Controller Pak was marketed as a way to exchange data with other Nintendo 64 owners, since information saved on the game cartridge can not be transferred between cartridges.
 
It is plugged into the controller and allows the player to save game progress and configuration. The original models from Nintendo offered 256 kilobits (32KB) battery backed SRAM, split into 123 pages with a limitation of 16 save files, but third party models have much more, often in the form of 4 selectable memory bank of 256kbits. The number of pages that a game occupy vary, sometimes using the entire card. It is powered by a common CR2032 battery.
 
Upon launch, the Controller Pak was initially useful, and even necessary for the earlier Nintendo 64 games. Over time, the Controller Pak lost popularity to the convenience of a battery backed SRAM or EEPROM found in some cartridges. Because the Nintendo 64 uses a Game Pak cartridge format that allows saving data on the cartridge itself, few first party and second party games use the Controller Pak. The vast majority are from third-party developers. This is most likely due to the increased production and retail costs which would have been caused by including self-contained data on the cartridge. Some games use it to save optional data that is too large for the cartridge, such as Mario Kart 64, which uses 121 of the total 123 pages for storing ghost data, or International Superstar Soccer 64, which uses up the entire cartridge's space for its save data. Tony Hawk's Pro Skater uses 11 pages. Quest 64 and Mystical Ninja Starring Goemon use the Controller Pak exclusively for saved data. The Japan-only game Animal Forest uses the Controller Pak to travel to other towns.
 
===[[JumperRumble PAK Ejector|JumperRumble Pak Ejector]] ([[NUS-012013]])===
[[File:Nintendo-64-Rumble-Pak.jpg|thumb|The Rumble Pak.]]
The [[Rumble PAK|Rumble Pak]] is an accessory which provides haptic feedback to the player by way of vibration. It is powered by two AAA batteries and connects to the controller's expansion port. It was released in 1997 for the new game Star Fox 64 or Lylat Wars, with which it was originally bundled.
 
===[[Transfer PAK|Transfer Pak]] ([[NUS-019]])===
Line 99 ⟶ 103:
 
The Japanese version of the Game Boy Camera can be connected to the Mario Artist series. Mario Golf and Mario Tennis make use of the Transfer Pak. Rare's Perfect Dark was initially going to be compatible with the Transfer Pak in order to use pictures taken with the Game Boy Camera to create characters with real-life faces, but this function was removed from development after the attacks at Columbine High School and a wave of anti-violent video game sentiment; the Transfer Pak is usable only in combination with the Game Boy Color version of Perfect Dark for unlocking bonuses.
 
==Voice Recognition Unit (VRU)==
 
===[[Voice Recognition Unit]] (VRU) ([[NUS-020]])===
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===Microphone Holder ([[NUS-022]])===
It is the Microphone Holder of the type hung to a neck. It is bundled with Voice Recognition System Unit.
 
===[[Mouse]]Microphone Strap ([[NUS-017025]])===
It is the Microphone holder of the type fixed to a controller. It is bundled with Voice Recognition System Unit.
 
===???Microphone Foam Ball ([[NUS-024026]])===
The yellow-cover for the sound of a breath not being taken in by the microphone. It is bundled with Voice Recognition System Unit.
 
==Game Paks (cartridges)==
 
===[[Game PAK|Game Pak]] Cassette ([[NUS-006]])===
[[File:N64-Game-Cartridge.jpg|thumb|Open and unopened N64 Game Pak]]
The [[Game PAK|Game Pak]] is the software supply media of the Nintendo 64. It is heavier than the cassette of a SuperFamicom(SNES). Capacity is 64Mbit~512Mbit (8MB~64MB). Data Transfer Rate is 5.3MB/sec
 
===Mario Photopi Cartridge ([[NUS-023]])===
Line 119 ⟶ 137:
* Europe: none.
 
==Cleaning Kits==
===??? ([[NUS-024]])===
 
===[[CaptureControl Deck Cassette]]Cleaner ([[NUS-028014]])===
Unknown - Not Used / Released
Nintendo released a first party cleaning kit for the Nintendo 64. It contains everything required to clean the connectors of the control deck, controllers, Game Paks, Rumble Paks, and Controller Paks.
 
===MicrophoneController StrapCleaner ([[NUS-025015]])===
It is inserted instead of a Controller Pak ([[NUS-004]] etc.) and cleans a connector. It's contained in "Cleaning Kit". "Cleaning Kit" was released in foreign countries. not released in Japan.
It is the Microphone holder of the type fixed to a controller. It is bundled with Voice Recognition System Unit.
 
===MicrophoneCleaning Foam BallWand ([[NUS-026016]])===
It cleans a metal terminal such as Game Pak ([[NUS-006]]) and Controller Pak ([[NUS-004]]). It's contained in "Cleaning Kit". "Cleaning Kit" was released in foreign countries. not released in Japan.
The yellow-cover for the sound of a breath not being taken in by the microphone. It is bundled with Voice Recognition System Unit.
 
===???Unused ([[NUS-027]])= Codes==
 
===??? (NUS-018)===
Unknown - Not Used / Released
 
Unknown - Not Used / ReleasedUnreleased
===[[Capture Cassette]] ([[NUS-028]])===
A video capture cassette for use on the Mario Artist 64DD game series. It can capture composite video with stereo sound and microphone mix. It was bundled with the 64DD game Mario Artist - Talent Studio.
 
===[[Modem]]??? ([[NUS-029024]])===
[[File:Nintendo-64-Modem-Front.jpg|thumb|The Nintendo 64 modem cartridge, bundled with the Randnet subscription]]
A 28.8 kbit/s modem on a Nintendo 64 cartridge, formerly for use with the Randnet service and compatible 64DD games.
 
Unknown - Not Used / ReleasedUnreleased
===Pikachu Nintendo 64 ([[NUS-101]])===
It is a Nintendo 64 featuring PIKACHU, and size is larger than a the [[NUS-001]]. The location of a power lamp moved from the front to the cheek of PIKACHU which is topside. It cannot be used with the 64DD([[NUS-010]]) without modification to the shell as the expansion port door is missing. System color comes in Orange & Yellow and Blue & Yellow.
 
===??? ([[KeyboardNUS-027]] (RND-001)===
 
An official compact [[keyboard]] for use with the Randnet service and compatible 64DD games.
Unknown - Not Used / ReleasedUnreleased
Re-licensed by Randnet under Nintendo Licence. Comes with stickers to identify controller buttons.
 
[[Category:Accessories]]
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