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When developing an emulator, it's helpful to know what game to start with and which ones require additional effort to emulate accurately.
 
[[Namco Museum]]
 
Doesn't use the RSP/Graphics Pipeline only the Frame buffer.
 
[[Yoshi's Story]]
 
16 Kb EEPROM
 
[[Duke Nukem 64]]
 
Non-standard Controller PAK usage
 
==== [[:Category:Game Technique Examples|Game Technique Examples]] ====
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