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Tips for troubleshooting errors during homebrew game development.
 
====[[:Category:Game Jams|Game Jams]]====
List of coding jams aimed toward developing games for the console.
 
 
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==== [[Building GCC]] ====
You can build your own GCC cross-compiler for Nintendo 64 development.
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====[[:Category:Game Jams|Game Jams]]====
List of coding jams aimed toward developing games for the console.
 
==== [[Emulation Development Special Cases]] ====
 
When developing an emulator, it's helpful to know what game to start with and which ones require additional effort to emulate accurately.
 
[[Namco Museum]]
 
Doesn't use the RSP/Graphics Pipeline only the Frame buffer.
 
[[Yoshi's Story]]
 
16 Kb EEPROM
 
[[Duke Nukem 64]]
 
Non-standard Controller PAK usage
 
==== [[Game Technique Examples]] ====
[[Super Mario 64]]
 
Minimize the use of Textures
 
[[https://www.youtube.com/watch?v=JoO0Cif72vY|MGC 2011 N64 DEMO]]
 
Homebrew by marshallh, shows a lot of the potential of the N64.
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