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== Welcome to {{SITENAME}} Homebrew Documentation! == |
== Welcome to {{SITENAME}} Homebrew Documentation! == |
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N64 Homebrew Game development is improving and this documentation is a key part of that. |
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== Introduction == |
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All of the individual parts are described in detail below and on their linked pages, but first let's describe what we can expect. |
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This is a great console if you want to do a 3D game with some constraints to challenge yourself. |
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* The main CPU runs at 93 MHz (not GHz) |
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* The graphic processor (RSP) runs at 62 MHz |
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* The system has 4-8 MB of RAM |
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* The maximum commercial game cartridge is 64 MB |
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== Hardware == |
== Hardware == |
Revision as of 05:18, 2 August 2020
Welcome to N64brew Wiki Homebrew Documentation!
N64 Homebrew Game development is improving and this documentation is a key part of that.
Introduction
All of the individual parts are described in detail below and on their linked pages, but first let's describe what we can expect.
This is a great console if you want to do a 3D game with some constraints to challenge yourself.
- The main CPU runs at 93 MHz (not GHz)
- The graphic processor (RSP) runs at 62 MHz
- The system has 4-8 MB of RAM
- The maximum commercial game cartridge is 64 MB
Hardware
Main CPU MIPS R4300
Is a MIPS R4300 64-bit Processor with a Floating Point Co-Processor
RSP - Reality Signal Processor
Is a MIPS R4000 32-bit Processor with an SIMD (Single Instruction Multiple Data) Co-Processor
RDP - Reality Display Processor
Is a dedicated hardware drawing process with a hard coded command set
Video Interface
Is the configuration of resolution and color depth and a few effects that are applied to the image before being displayed.
Audio Interface
This configures the Audio DAC (Digital Analog Converter)
Peripheral/Cartridge Interface
This is the memory area to read data/code from the cartridge
Serial Interface
This is how the console interacts with the 4 controller ports and EEPROM save type.
Boot Process
PIF
Software
Game Development Libraries
Compilers
Build Tools
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