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Tips for troubleshooting errors during homebrew game development.
Tips for troubleshooting errors during homebrew game development.


====[[:Category:Game Jams|Game Jams]]====
List of coding jams aimed toward developing games for the console.




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==== [[Building GCC]] ====
==== [[Building GCC]] ====
You can build your own GCC cross-compiler for Nintendo 64 development.
You can build your own GCC cross-compiler for Nintendo 64 development.
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|title= [[:Category:Retail Games|Retail Games]]
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====[[:Category:Game Jams|Game Jams]]====
List of coding jams aimed toward developing games for the console.

==== [[Emulation Development Special Cases]] ====
==== [[Emulation Development Special Cases]] ====

When developing an emulator, it's helpful to know what game to start with and which ones require additional effort to emulate accurately.

[[Namco Museum]]
[[Namco Museum]]

Doesn't use the RSP/Graphics Pipeline only the Frame buffer.


[[Yoshi's Story]]
[[Yoshi's Story]]

16 Kb EEPROM


[[Duke Nukem 64]]
[[Duke Nukem 64]]


Non-standard Controller PAK usage

==== [[Game Technique Examples]] ====
[[Super Mario 64]]

Minimize the use of Textures

[[https://www.youtube.com/watch?v=JoO0Cif72vY|MGC 2011 N64 DEMO]]

Homebrew by marshallh, shows a lot of the potential of the N64.
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