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You can build your own GCC cross-compiler for Nintendo 64 development. |
You can build your own GCC cross-compiler for Nintendo 64 development. |
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{{Colored box |
{{Colored box |
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|background-title-color= #ADD8E6 |
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List of coding jams aimed toward developing games for the console. |
List of coding jams aimed toward developing games for the console. |
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==== [[Emulation Development Special Cases]] ==== |
==== [[:Category:Emulation Development Special Cases|Emulation Development Special Cases]] ==== |
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When developing an emulator, it's helpful to know what game to start with and which ones require additional effort to emulate accurately. |
When developing an emulator, it's helpful to know what game to start with and which ones require additional effort to emulate accurately. |
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Non-standard Controller PAK usage |
Non-standard Controller PAK usage |
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==== [[Game Technique Examples]] ==== |
==== [[:Category:Game Technique Examples|Game Technique Examples]] ==== |
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[[Super Mario 64]] |
[[Super Mario 64]] |
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