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You can build your own GCC cross-compiler for Nintendo 64 development.
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List of coding jams aimed toward developing games for the console.
==== [[:Category:Emulation Development Special Cases|Emulation Development Special Cases]] ====
When developing an emulator, it's helpful to know what game to start with and which ones require additional effort to emulate accurately.
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Non-standard Controller PAK usage
==== [[:Category:Game Technique Examples|Game Technique Examples]] ====
[[Super Mario 64]]
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