Game Pak: Difference between revisions

Jump to navigation Jump to search
Content added Content deleted
(Rewrote pinout table with updated information.)
(Updated pin 19 to include EEPROM usage.)
Line 44: Line 44:
| CIC_15 || 18 || || 43 || CIC_14
| CIC_15 || 18 || || 43 || CIC_14
|- style="text-align:center;"
|- style="text-align:center;"
| CIC_11 || 19 || || 44 || /INT1
| 1.95MHz_CLK || 19 || || 44 || /INT1
|- style="text-align:center;"
|- style="text-align:center;"
| /ColdReset || 20 || || 45 || /NMI
| /ColdReset || 20 || || 45 || /NMI
Line 61: Line 61:
* Pins 14 & 39 on the cartridge connector are missing contacts, thus these pins only apply to the EXT connector on the bottom of the console.
* Pins 14 & 39 on the cartridge connector are missing contacts, thus these pins only apply to the EXT connector on the bottom of the console.
* Pin 18 is bi-directional data between the CIC and PIF.
* Pin 18 is bi-directional data between the CIC and PIF.
* Pin 19 is a ~1.95 MHz clock driven by the PIF.
* Pin 19 is a ~1.95 MHz clock driven by the PIF, used for both the CIC's CPU clock (pin 11) and EEPROM communication.
* Pin 21 is PIF Channel 5, via PIF pins 23 & 24.
* Pin 21 is PIF Channel 5, via PIF pins 23 & 24.
* Pin 43 is the clock associated with pin 18's data, and is always driven by the PIF. It only pulses when the PIF needs to send or receive data.
* Pin 43 is the clock associated with pin 18's data, and is always driven by the PIF. It only pulses when the PIF needs to send or receive data.