Expansion Pak: Difference between revisions

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Details of how the Expansion Pak is detected are in the [[RDRAM]] article.
Details of how the Expansion Pak is detected are in the [[RDRAM]] article.


== Hardware ==

=== PCB ===
An open source, 1:1 recreation of the OEM Expansion Pak can be found [https://github.com/MasonStooksbury/OEM-N64-Expansion-Pak here] complete with pictures and the full KiCad project.

<gallery widths="250" heights="250" perrow="4">
File:Recreated OEM Expansion Pak.png|Recreated OEM Expansion Pak
File:Schematic.png|Electrical schematic for the OEM Expansion Pak
File:Front side of the schematic.png|Front side of the schematic
File:Back side of the schematic.png|Back side of the schematic
</gallery>
[[Category:Accessories]]
[[Category:Accessories]]
[[Category:Paks]]
[[Category:Paks]]

Revision as of 04:00, 2 January 2024

The Expansion Pak consists of 4 MB (4,194,304 bytes) of random access memory (RAM)—which is RDRAM, the same type of memory used inside the console itself—increasing the Nintendo 64 console's RAM from 4 MB to 8 MB of contiguous main memory. It is installed in a port on top of the console and replaces the pre-installed Jumper Pak, which is simply a RAMBUS terminator.

The Expansion Pak is required for two retail games: Donkey Kong 64 and The Legend of Zelda: Majora’s Mask. Some other games, like Rayman 2: The Great Escape are capable of using the Expansion Pak if available, but do not require it.

Details of how the Expansion Pak is detected are in the RDRAM article.

Hardware

PCB

An open source, 1:1 recreation of the OEM Expansion Pak can be found here complete with pictures and the full KiCad project.