Code segmentation guide: Difference between revisions

Split filesystems / data compression into separate topics, use consistent case (title case) for all subtopic titles
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(Split filesystems / data compression into separate topics, use consistent case (title case) for all subtopic titles)
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These pages are aimed at providing users who are new to embedded systems programming to work around this limitation. It is expected that you have '''a strong understanding of C'''. They should hopefully provide you with useful techniques and sample code to aid in your homebrew development, and it is recommended that they be read in the provided order:
 
* [[Splitting assetsAssets from codeCode]]
* [[Filesystems]]
* [[Data compression and filesystems]]
* [[Data Compression]]
 
Once you have read through those two pages, it is also recommended you look into techniques to split your code. It is preferable that you write your game to support at least one of these methods '''before''' you start adding too much to it, as it might become more challenging to modify such an intricate part of your engine after the fact: