Code segmentation guide: Difference between revisions

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== Where to go from here? ==
 
These pages are aimed at providing users who are new to embedded systems programming to work around this limitation. It is expected that you have '''a strong understanding of C'''. These pagesThey should hopefully provide you with useful techniques and sample code to aid in your homebrew development, and it is recommended that they be read in the provided order:
 
* [[Splitting assets from code]]
* [[Data compression and filesystems]]
 
Once you have read through those two pages, it is also recommended you look into techniques to split your code. It is preferable that you write your game to support at least one of these methods '''before''' you start adding too much to it, as it might become more challenging to modify such an intricate part of your engine after the fact.:
 
* [[Overlays]]